vfx world of media industry

Find your crew, start shooting, finishes editing, and then come visual effects, right? If you use this process, you’re not only putting yourself at risk of not being able to finish your VFX, but you might also be missing a lot of opportunities for better VFX solutions for your film. Here we are going to talk about a good process for maximizing your VFX in the film.

Soon after getting greenlit, a VFX producer should be board. He or she will go through the script, give you a rough budget and schedule, and point out some problems you might have. This is the first step for VFX in your film making process.
During pre-production, the visual effects team will work on R&D, VFX concept design, and storyboard or 3D pre-visualization. The visual effects supervisor will work with the director for the VFX shot design. This step combines the director’s creativity with the VFX supervisor’s experience to make sure the director’s vision is doable in the budget and on schedule. They also go through how and when to shot the scenes and what props need to be prepared. Concept drawings, story-boards, and 3D pre-vise will be used as a guide for preparing sets or props and as a reference for the cinematographer and editor as well. The VFX team will also have to do some effects testing and R&D at this stage to make sure the ideas are possible.
During filming, the VFX supervisor will be on set to make sure the green screen is set right. If the green screen has bad lighting, it will make the VFX work in a post more difficult and cost more time and money. There’s also a lot of data and information needed to be collected and recorded during the shooting. Such as camera angle, camera lens, clean plate, HDRI, and more. Those will help a lot in the post VFX process. At the same time, the VFX team is doing R&D creating any 3D models or start working on some of the full CG shots. After the editing is finished is the time when the VFX team gets busy. The shots that need VFX will be scanned (if it’s not digital), organized, sent to the VFX studio, and assigned to the artists. 3D items such as creatures, vehicles, or environments (whether the environments should be matte paintings or 3D will be decided by the VFX supervisor) will go through modeling, texturing/shading, binding/rigging, animating, lighting and rendering. Most plate elements will be tracked and keyed out of the green screen. Some backgrounds will be replaced with matte paintings. Finally, the compositors will get all the elements from the 3D renders, matte paintings, and keyed plates to do the final composite. A lot of plates clean up and fixing shooting mistakes will also be done by compositors.
From this simple introduction, I hope that you got an idea about the process of VFX in film. I’ll go more into detail to explain each step of VFX production in future posts and case studies or examples to help you learn more about VFX for film. In this post, I just hope filmmakers understand how important it is to include VFX in the early stage. Hope you enjoy it and please let us know your questions or commons.

How Visual Effects Work in Film: A Guide to the 4 Types of VFX

Visual effects allow filmmakers to create breathtaking imaginary universes and achieve stunts that would be impossible to film in the real world—but visual effects aren't exclusive to blockbuster feature films. Filmmakers also use subtle visual effects in more grounded films to tell their stories more effectively.

What Is VFX?

In filmmaking, visual effects (VFX) is the creation or manipulation of any on-screen imagery that does not physically exist in real life. VFX allows filmmakers to create environments, objects, creatures, and even people that would otherwise be impractical or impossible to film in the context of a live-action shot. VFX in the film frequently involves the integration of live-action footage with computer-generated imagery (CGI).

What’s the Difference Between VFX and SFX?

The term “visual effects” is not interchangeable with the term “special effects” (SFX). Unlike VFX, SFX is achieved in real-time during filming; examples include pyrotechnics, fake rain, animatronics, and prosthetic makeup. All VFX are added after shooting in post-production.

3 Types of Visual Effects

Top visual effects studios are staffed with VFX supervisors and teams of VFX artists who all have their specialties. Most types of VFX fall into one or more of the following categories:
1. CGI: Computer-generated imagery is the blanket term used to describe digitally-created VFX in film and television. These computer graphics can be 2D or 3D, but CGI is generally referenced when talking about 3D VFX. The most talkedabout process in CGI is 3D modeling—the creation of a 3D representation of any object, surface, or living creature. CGI VFX is most apparent when artists use them to create something that doesn't exist, like a dragon or monster. But visual effects can also be more subtle; VFX artists can use VFX to fill a baseball stadium with a crowd of cheering fans or deage an actor to make them appear younger.
2. Compositing: Also called “chroma-keying,” compositing is when VFX artists combine visual elements from separate origins to make it appear as though they are in the same place. This visual effect technique requires filming with a green screen or blue screen that compositors later replace with another element using compositing software in postproduction. An early form of compositing achieved this effect with matte paintings illustrations of landscapes or sets that were composited with live-action footage
3. Motion capture: Often shorthanded as "mocap," motion capture is the process of digitally recording an actor's movements, then transferring those movements to a computer-generated 3D model. When this process includes recording an actor's facial expressions, it's often referred to specifically as “performance capture.” One common motion capture method involves placing an actor in a motioncapture suit covered in special markers that a camera can track (or in the case of performance capture, dots painted on the actor's face). The data captured by the cameras is then mapped onto a 3D skeleton model using motion capture software.

REAL-TIME IN-C

Visual effects (VFX) are a great way of achieving spectacular results when the budget doesn't allow filming for real or it's too risky for the actors. Up till now, these were achieved mostly by filming on green or blue screens. This new way of filmmaking presents a way for shooting scenes with VFX directly in-camera.
For the last several years I've seen real-time VFX compositing, but the actors are still in a green or blue screen environment. In this presentation, the guys from Unreal Engine have managed to utilize LED screens for both lighting and projecting visuals. Together with the help of some real-time camera tracking, the filmmakers can create impressive scenes that are naturally blending with the actors and the set. The realism now depends not on the way the characters are keyed-out from a green screen and composited into the computer-generated scene but from the realism of the projected imagery on the screen and additional onset lighting. If you have been working with 3D, you will know about using HDRI backgrounds to light a scene which is basically what is being done with these LED walls. The colors of the projected screen reflect perfectly over the actors and the set to create realistic lighting conditions.
While this set up is very handy for directors and DPs, it will be interesting to hear how actors feel like being filmed for VFX in comparison to the green or blue screens.